Vectors underpin the 3D geometry section of H2 Mathematics (9758). You will use the scalar (dot) product to find angles between directions, the vector (cross) product to find areas and normals, and both to work with equations of lines and planes. Every technique reduces to careful manipulation of column vectors and a small set of formulae.
What you need to know
The dot producta⋅b=a1b1+a2b2+a3b3, which gives cosθ=∣a∣∣b∣a⋅b for the acute or obtuse angle between two vectors.
The cross producta×b produces a vector perpendicular to both; its magnitude equals the area of the parallelogram spanned by a and b, so the area of a triangle with sides a and b is 21∣a×b∣.
A line through point A with direction d has vector equation r=a+td; the cartesian form follows by eliminating the parameter t.
A plane with normal n through point A satisfies n⋅r=n⋅a, written in cartesian form as n1x+n2y+n3z=d.
The distance from a pointP to the plane n⋅r=d is ∣n∣∣n⋅p−d∣.
Two lines are skew if they are neither parallel nor intersecting; show this by attempting to solve for parameters and reaching a contradiction.
Worked example 1 — angle between two vectors
Find the angle between a=21−2 and b=1−22.
Step 1: compute the dot product.
a⋅b=(2)(1)+(1)(−2)+(−2)(2)=2−2−4=−4.
Step 2: find the magnitudes.
∣a∣=4+1+4=3,∣b∣=1+4+4=3.
Step 3: apply the formula.
cosθ=3×3−4=−94.θ=cos−1(−94)≈116.4∘.
The angle between the two vectors is approximately 116.4∘.
Worked example 2 — area of a triangle via the cross product
Triangle ABC has vertices A(1,0,0), B(0,2,0), C(0,0,3). Find its area.